On-chain Assets & Programmable Gaming Infrastructure by Metaplex
Prizes
1st
$6,000 USDC + mentorship session with Metaplex team + featured X post
2nd
$3,000 USDC
3rd
$1,000 USDC
Objectives
Drive adoption of Metaplex’s on-chain asset programs within gaming.
Inspire developers to build new use cases for NFTs, programmable assets, and on-chain item systems.
Highlight Metaplex as the core infrastructure layer for game economies on Solana.
Produce high-quality open-source submissions and potential long-term ecosystem projects.
Participants will build games, creator tools, or game economy systems powered by Metaplex programs and SDKs—exploring NFTs, collections, composable items, royalties, metadata, and identity.
The goal: enable player-owned economies and creator-driven content through programmable, interoperable on-chain assets.
Suggested Challenge Areas
Dynamic & Upgradeable Game Assets
Build NFT items that evolve on-chain based on player actions—XP, crafting, achievements, or progression milestones.
Composable NFTs for Game Loadouts
Create parent-child relationships between assets (character + equipment + attachments) to power modular loadouts and inventory systems.
In-Game Creator Marketplace
Enable creators to mint and sell cosmetics, skins, or items with royalties encoded via Metaplex standards—directly inside the game or via a companion marketplace.
On-chain Progression Systems
Use metadata updates or programmable states to reflect player growth, quests, seasonal ranks, and achievement badges on-chain.
Interoperable Cross-Game Items
Demonstrate items that work across multiple games using shared Metaplex metadata, collections, or standardized item schemas.
